#ifndef HEADER_MISILE
#define HEADER_MISILE


#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <iostream>

#include "glob.h"


class Misile{

public :
	Misile(Position p , SDL_Surface *ecran , double coef);
	void afficher();
	Position getPosition();
	void setPosition(Position p);
private :
	SDL_Surface *im;
	SDL_Surface *ecran;
	double coef;
	Position p;
	double temp;
	Position posIni;
};


#endif
